Venture into a Brand New Dystopia in BioShock Infinite
If you were expecting to once again journey to the underwater city of Rapture in this latest installment of the BioShock series, you’re in for a bit of a disappointment. For starters, BioShock Infinite is not a sequel to BioShock II and in fact it takes place in a time period that precedes the events of even the first BioShock game.
Instead of sea and sand, players will be getting a dose of air and clouds as the setting for BioShock Infinite takes them up to the floating air-city Columbia in the year 1912 that has not been confirmed to even exist in the same “universe” as the other two games.
BioShock Infinite Characters:
Cast in the role of Booker DeWitt throughout the game, players will find out that he is a disgraced former agent of the Pinkerton National Detective Agency that has been sent by mysterious individuals to infiltrate Columbia and rescue a young woman named Elizabeth.
As it turns out, Elizabeth is actually central to a power tussle between the two main factions within the air-city: The Founders and the Vox Populi. The Founders are the remnants of the city’s ruling elite that believe in keeping Columbia exclusively American and denying any foreigners’ rights and privileges.
On the opposite side stand the Vox Populi that are a more loosely knit collection of groups that oppose The Founders and want Columbia to open its gates to everyone. Despite whatever principles they share, many factions within the Vox Populi appear to fight The Founders out of blind hatred and use increasingly brutal tactics.
Long story short, it is up to Booker to work together with Elizabeth to save the both of them from The Founders who want to get their hands on Elizabeth to put themselves back in power, and the Vox Populi who want to kill her because of the belief that if she falls the city will too.
BioShock Infinite Gameplay:
Keeping true to the series ethos of being one part first-person shooter, one part RPG and dishing out elements of survival and horror – BioShock Infinite has many areas that are reminiscent of past installments in the series.
That being said it also brings a lot of fresh new features into the fold, some of which are fueled by the fact that the open-air nature of Columbia allows for different gameplay options such using grappling hooks to move from building to building, and mid-air combat too.
One major change in BioShock Infinite is that the powers and abilities that Booker gains are permanent and cannot be ‘reset’ later in the game. For even more drastic consequences, players can choose to activate the optional ‘1999 Mode’ where specialization options must be selected and making the wrong decision may even mean that it is impossible to complete the game. In such situations, the player would need to load an older saved game and try to weigh their decisions more carefully.
Another feature that is speculated (but not confirmed) is a multiplayer component. Over time various possible multiplayer modes have been toyed with, but none have been firmly announced as yet.
Bioshock Infinite Release Date:
The worldwide release of Bioshock Infinite is scheduled for the 26th February 2013 and it will be simultaneously available on Windows, PlayStation 3 and Xbox 360. Considering the fact that it has already won various awards at the 2011 E3 Show, chances are it will sell out – fast!
Assuming Bioshock Infinite is able to pull off its new dystopia as magnificently as it did the old one, it is going to be quite a treat!